Unreal VR

Introduction to Unreal VR - April 2018

I enrolled in Udacity’s Learn Unreal VR Program to gain a better understanding of Unreal Engine and to learn blueprint coding. I have used my VR headset for gaming and 3D modeling purposes, but never to develop any sort of interface or user interaction. As these are growing interests of mine, this course was a perfect fit to gain new skill sets in these areas.

The course’s primary focus was not to teach you how to model or bring assets into Unreal, but rather on how to create an experience for the user. For example, I learned how to set up a player pawn and user controls, set up blueprints for assets to make them interactive to the user, and how to begin creating interfaces for timers, scores, etc.

1_ Kitchen CleanUp was the part one of a two-part course, where the student developed an interface and code to create a countdown timer, score keeper, and user movement for a basic plate washing game.

2_ Hide + Seek was the part two of a two-part course, where the student continued to develop their Unreal Blueprint skills by spawning assets, creating a timer, and design a user locomotion system for a basic hide and seek game.

Software: Unreal, Oculus VR

Link to Additional Information on the Kitchen CleanUp Project

Link to Additional Information on the Hide + Seek Project